Enter the Starfield, You Won’t Regret It
(681 Hours Played)





































































I’ve been playing Starfield since launch and, honestly, I never understood the level of hate it received. Hundreds of levels later, after countless hours and multiple trips through the Unity with the same character, I’m still having a blast.
For me, Starfield delivered exactly what I wanted: Fallout in space. The exploration, questing, looting, faction storylines, and sense of freedom all feel like classic Bethesda design translated into a sci-fi setting. The main story was surprisingly engaging, the faction questlines were excellent, and there were plenty of side quests that pulled me away from whatever I was originally planning to do.
One of my favorite aspects of the game is the Unity mechanic. It’s a clever way to integrate New Game Plus into both the gameplay and the narrative, while also providing a practical solution to the save bloat that Bethesda games inevitably accumulate over hundreds of hours. Instead of starting over completely, it feels like a natural continuation of your journey.
The combat is some of the best Bethesda has ever done. Gunplay feels responsive, powers are fun to use, and encounters remain entertaining even after hundreds of hours. Companions are solid, ship combat is enjoyable, and exploring the vastness of space still manages to produce memorable moments long after the main story is finished.
I’ve also played through both DLC expansions and enjoyed them as much as the base game. They expanded the universe, added new stories to experience, and gave me even more reasons to keep returning to a character I’ve invested so much time in. As well as introducing new systems and means of interacting with old ones.
That said, I firmly believe Starfield is best experienced with mods. Bethesda games have always thrived because of their modding communities, and Starfield is no exception. Mods add quality-of-life improvements, customization options, and new content that make an already good game even better. What I don’t support is the push toward expensive paid Creation Club-style content, especially for console players who already have fewer options than PC users.
Starfield certainly isn’t perfect, but neither were Morrowind, Oblivion, Skyrim, Fallout 3, New Vegas, Fallout 4, or Fallout 76 when they launched. What those games all had was a foundation worth returning to for years, and Starfield absolutely has that same quality. I’m still playing, still discovering things, and still finding reasons to jump through the Unity one more time.
If you’re looking for a massive Bethesda RPG set among the stars, Starfield delivers. It gave me the Fallout-in-space experience I wanted, and I fully expect to be playing it for years to come.
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